![]() Some rather small alterations and tweaks. Patch 4.0 did not bring major and ground breaking changes to the Combat and Carnage gameplay. Instead of writing a ton of words and describing it all on paper, this time around I decided to make it all in in a video format. It's also directly related to the Persuade skill, which proves highly useful in a playthrough.MY NEW AND UPDATED 5.0 GUIDES ARE NOW AVAILABLE Jedi Sentinel Watchman Discipline | SWTOR 5.0 Guide Sith Marauder ANNIHILATION Discipline | SWTOR 5.0 Guide Jedi Sentinel COMBAT Discipline | SWTOR 5.0 Guide Sith Marauder CARNAGE Discipline | SWTOR 5.0 GuideĪ Complete User-Friendly Guide to Combat Sentinel / Carnage Marauder ► My WATCHMAN Sentinel (ANNIHILATION Marauder) Guide for Patch 4.0+! It enhances the potency of the player character's Force powers while also increasing the hit chance of one's companions. CharismaĬharisma has multiple uses in KOTOR 2. As such, a starting value of 16 is an acceptable place to start. As a Sentinel, players will use a mixture of Force powers and lightsaber techniques in their arsenal. A higher value in this stat allows the player to employ a greater number of Force abilities before running out. Wisdom is related to the player's Force bar. Since Sentinels can make the greatest use out of Class Skills, having more points to spend is a major advantage. A higher Intelligence stat imparts a greater number of Skill Points each time the player levels up. Intelligence is useful for the Sentinel, unlike the other two classes, who tend to rely on it less. Since Sentinels are proficient with the Force, other modes of healing are an option in addition to standard Med Packs. Keeping this stat at 10, in the beginning, may seem risky, but players will have other offensive tools at their disposal to overcome enemies in the early stages. A higher Constitution value grants the player more Hit Points when they level up, ensuring they stay alive longer in a fight. ConstitutionĬonstitution is related to the player's Health bar. Those who favor offense will increase Strength instead. Players who are naturally more defensive-minded will want to raise Dexterity in the future. Much like Strength, a value of 12 for Dexterity is a happy medium at the beginning. The stat dictates how likely the Jedi Exile will successfully dodge incoming attacks. Dexterityĭexterity represents a player's defense. As such, a value of 12 is a good place to start for Strength. This build will rely on a mixture between lightsaber combat and Force powers. A Strength of 12 will ensure the Jedi Exile can still pack a punch, though not quite so effectively as a Guardian. Strength determines the chance to hit enemies as well as how much damage will be done to them. As a Sentinel, players are shooting for a healthy mix of all these characteristics: Six Attributes are present in KOTOR 2, which include Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma. At the Character Creation screen, fans must allocate their character's Attributes. Players don't have to wait long before the first major decision of the game is given to them.
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